I have high hopes for the next work from 10tons, but I also hope that they'll spend more time refining it before release. Yes, there is luck involved–but maybe you'll be more lucky if you try this level again, for the 12th time! I don't regret playing this game, but I think that the developers should have spent more time tuning the mechanics and producing content, instead of paywalling more content behind a pointless DLC. It has all the action you expect from the genre, and the short levels make it moreish. Even with all its shortcomings, Tesla vs Lovecraft is a fun experience. I spent at least a couple of hours going through this pointless grind, playing the beginning of the same level again and again until I had my upgrades where I liked them, and then moving on to finish the game. Long story short, you probably need to farm crystals if you want to complete the game. You'd take forever to accumulate a decent amount of crystals through regular playing–and collecting crystals usually gets in the way of completing a level. Once you get to the third and last pass of levels, you find yourself short on "crystals", the in-game currency that you use for upgrades. Tesla VS Lovecraft Switch Review: Co-op with Mechs - YouTube 0:00 / 11:25 Tesla VS Lovecraft Switch Review: Co-op with Mechs SwitchUp 309K subscribers 9.2K views 5 years ago Try to beat our. The worst problem of the game, by far, is the poorly tuned upgrade system. The existence of that stat should ring an alarm bell–but it seems that this game is OK with being heavily RNG-based. There is even an upgradeable stat that makes it more likely that you'll get one of the good perks that make levels so much easier. The role of luck is excessive, and the same level can be very easy or painfully hard, depending on which power-ups you get. The game's difficulty swerves wildly, with frustrating peaks followed by walk-in-the-park levels. The lack of content can be forgiven, but the design flaws of Tesla vs Lovecraft are harder to swallow–especially if you consider that the developers are twin-stick shooter specialists. To reach the "real" ending, expect to fight the same handful of monsters over and over again, and to go through the same maps three times at increasing difficulty. The game has very little content, stretched really thin to dilute the play time. However, it also comes with its own share of flaws. Tesla vs Lovecraft has all the mindless monster bashing that you expect. What happens if you pit the champion of scientific optimism against the herald of cosmic horror? A damn white-knuckle twin-stick shooter, What happens if you pit the champion of scientific optimism against the herald of cosmic horror? A damn white-knuckle twin-stick shooter, that's what.
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